While playing
NWN, a player may find that some modules and worlds require the use of
specific extra content (such as module files or hak files), or a player
may wish to change aspects of the game experience (such as with
alternative GUI colorations). All such files need to be downloaded,
then saved to specific locations:
.mod files need to be placed into your NWN/modules folder - these are the actual adventure files
.hak files need to be placed into your NWN/hak folder - these contain all sorts of additional content for a module or server
.bmu files go into your NWN/music folder - these are music files used by module builders
.tlk files go into your NWN/tlk folder - this type of file
contains text data, used by new spells and other filters. If you do
not have a NWN/tlk folder, you'll need to create one for new .tlk files.
.bik files go into your NWN/movies folder - these are movie files, typically used at the start or finish of certain modules
.bic files go into your NWN/localvault folder - these are
player character files. Some modules may have the player in the role of
a particular character (like many more "structured" games), and a .bic
file is the method used for this.
portrait files go into your NWN/portraits folder - these
are for player character portraits in single player and multiplayer
modules. Other players need to have the same files on their computer if
they want to see any custom protrait your character may be using. If
you want new portraits, try this Custom Portraits Guide.
"overrides" go into your NWN/override folder - these most
often include files for GUI alterations or player-side visual updates
(such as creature model updates or tileset retextures). It is
recommended that only files for "art resources" (textures and models) be
placed into this folder, otherwise there may be unintended problems
with the game.
Notes on NWN file names:
* In NWN, "mod" is short for module, which is the file that
contains an adventure or world, the area layouts, the creature
information, the quests, and anything else layed out or designed in the
toolset.
* The NWN "hak" is a specific type of file that contains additional
content that adds to or modifies the default content of the game (such
as creature models, sounds, weapon models, and even area tilesets
(landscape files)). It is not a "hack" in the traditional sense.
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